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WWW "HOT"SPOTS CAN LEAD TO REALLY "COOL" SCIENCE TEACHING & LEARNING

Dr. Thomas O'Brien
Binghamton University, School of Education & Human Development
PO Box 6000 Binghamton, NY 13902-6000 607-777-4877 (tobrien@binghamton.edu)

The ever-increasing interconnectivity of electronic databases via the World Wide Web coupled with the enhanced speed and memory capabilities of personnel computers has made it possible for science teachers and their students to readily access a universe of scientific and instructional resources that is truly mind-boggling. Even without a direct internet connection available immediately in their own classrooms, teachers can bring in selected portions of specific web sites as files to be transferred to their classroom computer by using software such as WebWhacker. Mindful that simply accessing and downloading visual and auditory information from one computer to another or engaging students in crude "cutting, pasting and re-publishing" of such multimedia does not result in real understanding, the internet CAN (AND SHOULD) BE a powerful tool for constructivist teaching and learning.

Both the process of doing "research" via electronic surfing with web browsers and the products that are found from targeted "trips" with various search engines can result in meaningful learning IF the users engage in pre-trip planning, on-line reflective processing and subsequent off-line "minds-on" action. The key as with all learning is the extent to which individual learners are actively engaged with each other and the instructional material in order to assimilate and accomodate the new information into their pre-existing mental frameworks. Transformation and reconstruction of both external information and personal internal mental schemas is essential to real learning (vs memorization and information "cataloging and warehousing"). Without this internal processing and external feedback, hypermedia learning tools merely "expose" (a radiation analogy is appropriate here) students to a greater density of what Alfred North Whitehead (in The Aims of Education, 1916) referred to as "inert ideas - that is to say, ideas that are merely received into the mind without being utilised, or tested, or thrown into fresh combinations... Education with inert ideas is not only useless: it is above all things harmful." Education may profitably include, but must go beyond the mere entertainment offered by the slick multimedia of video arcade games and many web sites. Understanding implies the ability to process, organize, transfer and creatively apply knowledge in new contexts and it requires time to do so. It cannot be simply "downloaded" at electronic speed from CPUs to the biochemical neuro-networks of the human brain.

The internet is not a substitute for clearly articulated curriculum, instruction and assessment. Free, undirected student exploration of cyberspace is (optimally, assuming they don't go down the electronic equivalent of Dr. Seuss's "not-so-good street") the equivalent of plopping them down in the center of the Library of Congress -- few students, whether on a live or "virtual" field trip, would independently "rediscover" the central themes, concepts and habits of mind of science (as identified by AAAS and the NAS) in any finite amount of time. Without appropriate guidance, student ACCESS to MORE IMFORMATION may result in LESS UNDERSTANDING. Or as John Dewey (in Experience & Education, 1938) put it: "No experience is educative that does not tend both to knowledge of more facts and entertaining of more ideas and to a better, a more orderly, arrangement of them." Obviously, the degree of necessary teacher guidance and selection of project parameters varies with the particular instructional goals and prior experience of the students as electronic researchers/learners (and this of course, can be discerned by the teacher and not by the present generation of "search engines"). Advances in hardware and software have made it easier for students to not only be "consumers," but also "producers" of information as they gather and share the results of their library, laboratory, and field research (e.g., numerical data, text, graphics, animations, movies, and www links) with other students (and scientists) around the country and the globe.

One additional caveat must be kept in mind about the world wide web. That is, it is the nature of the www for sites to occasionally move (most often they leave a "forwarding address" for a period of about six months) or "close up shop" all together. On the other hand, most sites associated with professional organizations, universities, and well-established commercial entities tend to be stable. A list of some 300 science and science education "hotspots" categortized as:

Astronomy Biology Chemistry Elementary Science for Teachers and Kids
Geology History and People in Science Humor Links and Search Engines
Mathematics Meteorology Miscellaneous Oceanography
Paleontology Physics Professional & Curriculum Development School Reform Organizations
Science for the Handicapped Science & Skepticism: Misconceptions Science in the News Technology and Internet in the Classroom

has been assembled by the author. While nearly all www sites, include links to other sites, many on this list are "meta-sites" that contain a large number of potentially useful links. This list of URLs should serve as a useful point of departure and guideposts to ensure that teacher and student trips on the information superhighway do not become "dead-end runs".

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